The system can recognize various emotional states and reproduce them at the other end. This allows you to better dive, transmitting the movements of the user’s head and allowing him to “look around” in real time. Playstation 2 still holds the crown of the best-selling console in the world with more than 155 million devices sold, while the PS4 recently overtook the original Playstation and is in fourth place with 102 million devices. Given the financial success of the Playstation division, which undoubtedly helps reduce losses from other parts of Sony’s business, the pressure on the next-generation Playstation console remains as strong as ever.
In late August, LetsGoDigital collected a very interesting application for a design patent, which later turned out to be a real Sony Playstation 5 Dev Kit, confirmed by some leaks. We don’t know if the consumer version will look as bold as this one, but it’s clear that Sony is doing everything possible to maintain its leadership in the console market. Last month, a Japanese company filed another interesting patent for a holographic 3D display, which could potentially allow users to play 3D games without 3D glasses. And now we have another find that could potentially be used in the upcoming Playstation 5 console.
Telepresence System for Playstation VR
This patent was filed back in October 2018 with the USPTO (Bureau of Patents and Trademarks) and published on November 21, 2019. It is called the “executive apparatus”, but after a more thorough check it becomes clear that we are talking about the whole VR / AR system, in which the “executive mechanism” is only one part. The system uses a spherical device with a stereo camera at one end and a VR headset at the other. With this system, the two sides can connect and share exciting experiences.
One user wears a virtual reality headset and receives image and sound from cameras and microphones in a spherical system at the other end in real time. In addition, all head movement of the headset user is transmitted to a spherical system that simulates them by moving the camera along arcuate guides. Using various modes of movement, the system can transmit emotional states – happiness, surprise, disgust, anger and sadness.
For example, when a user wearing a VR headset tilts his head down (for example, when we look at our feet when we are sad), the system recognizes the pattern and sends a command to the spherical part at the other end to tilt the stereo camera 30 degrees down and stop – gives an idea that a person is sad. The system also allows a person wearing a VR headset to look in all directions and receive relevant audiovisual information from the other end – as if he was really there.
Multiplayer VR Games
At first glance, this system looks like a sophisticated tool for teleconferencing / telepresence, and Sony can use a patent to create just that. Let’s not forget, however, that the Playstation 5 will be launched with a completely new PSVR2 system, which can very well use some of the features described in the current patent. Multiuser virtual games can benefit from a system that can recognize various emotional states of one person and transfer them, for example, to his in-game avatar. In any case, Sony has big plans for its next-generation console – the Playstation 5, and we will have to wait a few more months before the whole picture becomes clear.